For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity. Implementations: Unreal Engine Blueprints Unity C# Scripting Shaders Procedural Spline Tool Lights Render Targets Custom Depth Buffer/Stencil Post Processing
Category Archives: Unity
Steampunk Corridor
A Steampunk Corridor Vertical Slice Game Demo Project using Unity and C#. Implementations: C# Unity Scripting Player Animation Controls/Input Cameras and Cutscenes Modular 3D Environment Modelling/Texturing/Animation in Maya & Substance Rigging Physics/Lighting/VFX * Player character model/textures were provided by Unity. Player character animation provided by Mixamo. Walkthrough: https://youtu.be/TOga_uwfP0o