Tools and Shaders – Projection

For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity. Implementations: Unreal Engine Blueprints Unity C# Scripting Shaders Procedural Spline Tool Lights Render Targets Custom Depth Buffer/Stencil Post Processing

Steampunk Corridor

A Steampunk Corridor Vertical Slice Game Demo Project using Unity and C#. Implementations: C# Unity Scripting Player Animation Controls/Input Cameras and Cutscenes Modular 3D Environment Modelling/Texturing/Animation in Maya & Substance Rigging Physics/Lighting/VFX * Player character model/textures were provided by Unity. Player character animation provided by Mixamo. Walkthrough: https://youtu.be/TOga_uwfP0o

Angry Birds (Replica Project)

A recreation of Angry Birds in C++ with the SFML library. Implementations: Vector Math Effective use of classes and Inheritence Class Polymorphism Scoring System & Lives Collision Management Sprite sheet Implementation Special Abilities Startup Menu Audio System Link to Github: https://github.com/TRDP90/Angry-Birds-Replica.git *Assets by Kenney.

Space Invaders (Replica)

A recreation of Space Invaders in C++ with the SFML library. Implementations: Vector Math Movement Along a Quadratic Equation Line Effective use of classes and Inheritence Class Polymorphism Scoring System Collision Management Startup Menu Keyboard Input Controls *Assets by Kenney. Link to Github: https://github.com/TRDP90/Space-Invaders-Replica.git

Dungeon Escape

The dungeon escape game is a tech demonstration of creating a Grabber Component for the Pawn/Player. It also demonstrates the use of Unreal’s “Mass” to activate Trigger Events such as rotating, opening and closing doors using Unreal Engine’s C++ Components. In order to escape the dungeon, the player has to place the required objects inContinue reading “Dungeon Escape”

Create your own website, free on WordPress.com.Create your own website.
Start free