A Steampunk Corridor Vertical Slice Game Demo Project using Unity and C#. Implementations: C# Unity Scripting Player Animation Controls/Input Cameras and Cutscenes Modular 3D Environment Modelling/Texturing/Animation in Maya & Substance Rigging Physics/Lighting/VFX * Player character model/textures were provided by Unity. Player character animation provided by Mixamo. Walkthrough: https://youtu.be/TOga_uwfP0o
Category Archives: Programming
Drunk and Undead
A top-down shooter group game-jam with Python. Responsibilities: A* Pathfinding Collisions Shooting Mechanic Mob Spawns Github Link: https://github.com/TRDP90/Drunk-and-Undead.git Walkthrough Link: https://youtu.be/U__NoQV13Ro *Assets by Kenney.
Angry Birds (Replica Project)
A recreation of Angry Birds in C++ with the SFML library. Implementations: Vector Math Effective use of classes and Inheritence Class Polymorphism Scoring System & Lives Collision Management Sprite sheet Implementation Special Abilities Startup Menu Audio System Link to Github: https://github.com/TRDP90/Angry-Birds-Replica.git *Assets by Kenney.
Space Invaders (Replica)
A recreation of Space Invaders in C++ with the SFML library. Implementations: Vector Math Movement Along a Quadratic Equation Line Effective use of classes and Inheritence Class Polymorphism Scoring System Collision Management Startup Menu Keyboard Input Controls *Assets by Kenney. Link to Github: https://github.com/TRDP90/Space-Invaders-Replica.git
Triple X
A Triple X C++ Terminal Project as part of the Udemy Unreal Engine C++ Developer Course by Gamedev.tv. The objective of the game is to guess the correct 3 numbers. 2 hints are given, the addition and product of all the 3 numbers. Introduction is printed. 3 numbers are selected at random. Randomization is setContinue reading “Triple X”