Tools and Shaders – Projection

In-Game Scene

For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity.

Implementations:

  • Unreal Engine Blueprints
  • Unity C# Scripting
  • Shaders
  • Procedural Spline Tool
  • Lights
  • Render Targets
  • Custom Depth Buffer/Stencil
  • Post Processing

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