Tools and Shaders – Projection

For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity. Implementations: Unreal Engine Blueprints Unity C# Scripting Shaders Procedural Spline Tool Lights Render Targets Custom Depth Buffer/Stencil Post Processing

Dungeon Escape

The dungeon escape game is a tech demonstration of creating a Grabber Component for the Pawn/Player. It also demonstrates the use of Unreal’s “Mass” to activate Trigger Events such as rotating, opening and closing doors using Unreal Engine’s C++ Components. In order to escape the dungeon, the player has to place the required objects inContinue reading “Dungeon Escape”

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