For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity. Implementations: Unreal Engine Blueprints Unity C# Scripting Shaders Procedural Spline Tool Lights Render Targets Custom Depth Buffer/Stencil Post Processing
Category Archives: Unreal Engine
Dungeon Escape
The dungeon escape game is a tech demonstration of creating a Grabber Component for the Pawn/Player. It also demonstrates the use of Unreal’s “Mass” to activate Trigger Events such as rotating, opening and closing doors using Unreal Engine’s C++ Components. In order to escape the dungeon, the player has to place the required objects inContinue reading “Dungeon Escape”
Bulls & Cows
Bulls and Cows is a Terminal Game built in Unreal Engine 4 as part of the Udemy Unreal Engine C++ Developer Course by Gamedev.tv. This course taught me the basics of C++ in Unreal Engine. The game’s objective is to guess the Hidden Word. The player wins if you guess the exact Hidden Word. IfContinue reading “Bulls & Cows”