Tools and Shaders – Projection
For our Games Engine Architecture module project, we had to create tools with supporting documentation in relation to the concept of Projection in Unreal Engine and Unity. Implementations: Unreal Engine Blueprints Unity C# Scripting Shaders Procedural Spline Tool Lights Render Targets Custom Depth Buffer/Stencil Post Processing
Understanding Technical Art
A continuously updated page on my learnings and understandings of various topics surrounding technical art. Have a look: https://weiyong.tech.blog/understanding-technical-art/