
A Triple X C++ Terminal Project as part of the Udemy Unreal Engine C++ Developer Course by Gamedev.tv.
The objective of the game is to guess the correct 3 numbers.
2 hints are given, the addition and product of all the 3 numbers.
Introduction is printed.
void PrintIntroduction(int Difficulty)
{
//Print welcome messages to the terminal
std::cout << "\n\nChoose the correct passcodes at level..." << Difficulty << "\n";
std::cout << "Start guessing till its right...\n";
}
3 numbers are selected at random. Randomization is set to be based off of the time of day. The numbers increase with difficulty. A max level difficulty is set at 10. The game is looped until all the levels are completed.
bool PlayGame(int Difficulty)
{
PrintIntroduction(Difficulty);
//Declare 3 number code
const int CodeA = rand() % Difficulty + Difficulty;
const int CodeB = rand() % Difficulty + Difficulty;
const int CodeC = rand() % Difficulty + Difficulty;
const int CodeSum = CodeA + CodeB + CodeC;
const int CodeProduct = CodeA * CodeB * CodeC;
//Print CodeSum and CodeProduct to the terminal
std::cout <<"\n- There are 3 numbers in the code";
std::cout << "\n- The codes add up to: " << CodeSum ;
std::cout << "\n- The codes multiply to give: " << CodeProduct <<"\n";
//Store player guesses
int GuessA, GuessB, GuessC;
std::cin >> GuessA >> GuessB >> GuessC;
int GuessSum = GuessA + GuessB + GuessC;
int GuessProduct = GuessA * GuessB * GuessC;
//Check if the player's guess is correct
if(GuessSum == CodeSum && GuessProduct == CodeProduct)
{
std::cout << "\nGo Next!";
return true;
}
else
{
std::cout << "\nRetry!";
return false;
}
}
int main()
{
srand(time(NULL)); // create new random sequence based on time of day
int LevelDifficulty = 1;
const int MaxDifficulty = 10;
while(LevelDifficulty<=MaxDifficulty)// Loop game until all levels completed
{
bool bLevelComplete = PlayGame(LevelDifficulty);
std::cin.clear(); //Clears any errors
std::cin.ignore(); // Discards the buffers
if (bLevelComplete)
//increase level difficulty
{
++LevelDifficulty;
}
}
std::cout << "\nEnd Game~Well done!";
return 0;
}